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In the world of online gaming, there is World of Warcraft, etc.. With the number as many as 8 million players worldwide, Blizzard profit of USD 1.5 billion a year of WoW. Every player with panting continue to pay attention to Mike Morhaime if there is a chance to get the Blade of Eternal Justice. As with Second Life, the overall real-world business based gaming technology. Unlike Second Life, although this business is exploiting the economic and game play WoW, the whole does not give a good speech.
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